Category Archives: 2.3 Computer-Based Technologies

Computer-based technologies are ways to produce or deliver materials using microprocessor-based resources.

Ed Tech 504 Final Synthesis Paper

What a project! The rubric and instructions for the paper can be found by clicking ET504 Syllabus for Summer 2014. A big thank you to my peer reviewer and Dr Friesen for their incredibly helpful comments in rearranging the paper and adjusting the wording.  Dr Friesen gave us an extra week to complete the paper, but because we were leaving for Mexico the day the class was scheduled to end, I needed to pass it in before the new deadline.  I worked all week re-writing and re-arranging the paper.  Feel free to offer any feedback.  Cooney Synthesis paper w corrections (1) is my final paper.

I chose the following standards:

1.1 Instructional Systems  Design, and in poarticular 1.1.c Identify learning theories from which each model is derived and the consequent implications.  The paper concentrates on how to use the flipped classroom model to implement a constructivist environment.

1.4 Learner Characteristics, in particular, 1.4.a Identify a broad range of observed and hypothetical learner characteristics for their particular area(s) of preparation.

2.3 Computer Based Technolgies, in particular 2.3.4* Incorporate the use of the Internet, online catalogs and electronic databases to meet the reference and learning needs of students and teachers.

2.4 Integrated Technologies, in particular 2.4.8* Prepare instructional materials, bibliographies, resource lists for instructional units, and other materials as appropriate to support students and teachers.

 

Ed Tech 504 Jigsaw Summary of article

In this week of class, we formed small groups, read an article, and wrote a 500 word summary of the article.  We then commented on each others’ summaries, and answered any questions that came up regarding our summary.  The ensuing discussions on the Moodle board, I thought, really enhanced everyone’s summaries.

Condensing the summary into 500 words was no easy task.   The article discussed the science of learning (the study of how people learn), and the science of instruction (the study of how material is presented including strategies and tools to facilitate learning).  The author argues that the best instructional tools need to founded on the science of learning, and must be tested in order to determine if they are successful.  The author tested several strategies, and developed a list of the ten principles for multimedia learning.  The list is intended to help instructors help their student select important ideas, organize the ideas, and ultimately integrate the ideas into their knowledge.

Here is the link to the article we reviewed. Mayer_2009 (1)

Below is our summary of the article.

Applying the science of learning: Evidence-based principles for the design of multimedia instruction

This article shows the reciprocity between the disciplines of the science of learning and the science of instruction working together to determine the best instructional practices based on research from both disciplines.  Mayer uses the science of learning to identify and test instructional strategies to inform the science of instruction.

Science of learning is the process a learner goes through as they create change in their knowledge by selecting what needs to be learned, organizing the information in a way to help make meaning, and integrating the information with prior knowledge to create meaning. Science of instruction is the presentation of material to facilitate learning.  Multimedia learning is any learning that involves both words (spoken or written) and pictures (static or dynamic). Learners have two channels to process verbal and visual information, each channel has a finite capacity at any given moment in time.  The author demonstrates that in order for instruction to be meaningful the strategies must be tested in a controlled experiment to determine if the strategy suggested by the science of learning is effective in increasing learner knowledge.  After testing several strategies, the author developed the ten principles of multimedia learning.

Within these ten principles, Mayer developed five principles specific to reducing extraneous processing.  The first two principles, coherence and signaling, address the need to stay focused on the main goal by reducing or avoiding extraneous information and highlighting the essential information. Redundancy is most easily summarized by, “…people learn better from animation and narration than from animation, narration, and on-screen text.” The spatial contiguity principle states that people learn better when corresponding images and text are in close proximity to each other. The final principle to reduce extraneous processing is the temporal contiguity principle; it states that people learn better when corresponding narration and animation occur simultaneously rather than successively (2008, p. 763).

In addition to the above mentioned principles, Mayer also discusses three principles for managing essential processing.  Segmenting, pretraining, and modality encompass the ideas of breaking the information into small chunks, providing background information before the learning, and presenting information as spoken text instead of printed text (2008, p. 765).

When extraneous processing has been reduced and essential processing has been managed effectively, learners must be enticed to engage in generative processing. Based on cognitive learning theory, Mayer developed and tested the effectiveness of the multimedia principle, which demonstrates that people learn better from words and pictures, than words alone.  Last, the personalization principleindicates that a conversational style of instruction because a sense of partnership has been established  (Mayer, 2008). Throughout the article,  the effectiveness of conducting applied research on cognitive theories of learning is demonstrated to resulted in sound instructional theories. Mayer refers to this as  “conducting basic research on applied issues” (2008, p. 767). These instructional theories can be used to design instruction, which can be used to further test and develop theories of learning, thus defining a reciprocal nature between the science of learning and the science of instruction.

 Mayer, R.E. (2008). Applying the science of learning: Evidence-based principles for the design of multimedia instruction. American Psychologist, (63) 8, 760-769.http://edtech.mrooms.org/pluginfile.php/91214/mod_resource/content/0/Mayer_2009.pdf

 Written by: Cheryl Brown, Caroline Cooney, and Beth Swaby

Some comments from our Instructor include:

“The science of learning is NOT the process…, but rather the study of learning” (the process of).  Also, our instruction thought the summary would have been better if we tied the summary to one of the “big three” learning theories, behaviorism, cognitivism, or constructivism.”  Lastly, he felt that some of the sentences could have been clearer.

Here is our updated summary (not for a better grade, but for the sake of making the summary clearer.)

Applying the science of learning: Evidence-based principles for the design of multimedia instruction

This article shows the reciprocity between the disciplines of the science of learning and the science of instruction working together to determine the best instructional practices based on research from both disciplines.  Mayer uses the science of learning to identify and test instructional strategies to inform the science of instruction.

The science of learning is the study of learning which includes how people learn.  According to Mayer, the process of learning includes selecting what needs to be learned, organizing the information in a way to help make meaning, and integrating the information with prior knowledge to create meaning.  Science of instruction is the presentation of material to facilitate learning.  Multimedia learning is any learning that involves both words (spoken or written) and pictures (static or dynamic).  Learners have two channels to process verbal and visual information, each channel has a finite capacity at any given moment in time.  The author demonstrates that in order for instruction to be meaningful the strategies must be tested in a controlled experiment to determine if the strategy suggested by the science of learning is effective in increasing learner knowledge.  After testing several strategies, the author developed the ten principles of multimedia learning.

Within these ten principles, Mayer developed five principles specific to reducing extraneous processing.  The first two principles, coherence and signaling, address the need to stay focused on the main goal by reducing or avoiding extraneous information and highlighting the essential information. Redundancy is most easily summarized by, “…people learn better from animation and narration than from animation, narration, and on-screen text.” The spatial contiguity principle states that people learn better when corresponding images and text are in close proximity to each other. The final principle to reduce extraneous processing is the temporal contiguity principle; it states that people learn better when corresponding narration and animation occur simultaneously rather than successively (2008, p. 763).

In addition to the above mentioned principles, Mayer also discusses three principles for managing essential processing.  Segmenting, pretraining, and modality encompass the ideas of breaking the information into small chunks, providing background information before the learning, and presenting information as spoken text instead of printed text (2008, p. 765).

When extraneous processing has been reduced and essential processing has been managed effectively, learners must be enticed to engage in generative processing. Based on cognitive learning theory, Mayer developed and tested the effectiveness of the multimedia principle, which demonstrates that people learn better from words and pictures, than words alone.  Last, the personalization principle indicates that a conversational style of instruction is best because a sense of partnership has been established (Mayer, 2008). Throughout the article,  the effectiveness of conducting applied research on cognitive theories of learning is demonstrated to result in sound instructional theories. Mayer refers to this as  “conducting basic research on applied issues” (2008, p. 767). These instructional theories can be used to design instruction, which can be used to further test and develop theories of learning, thus defining a reciprocal nature between the science of learning and the science of instruction.

Ed Tech 503 Final Project :Instructional Design Project

For this final project, which actually was completed through out the course, I created a three hour instructional design project on “introduction to the rock cycle”.  Thinking like an instructional designer is very different than thinking like a teacher.  As a teacher, I create lessons based on state standards, and what students should know, and create assessments (either project based or traditional) to assess if students have mastered the material.

The instructional design process goes far beyond that process utilizing the ADDIE model of instructional design. ADDIE stands for: analyze (learner needs, stakeholder needs), design (instruction and assessment), develop (instruction tools, assessments, evaluations), implement (run the instruction), evaluate (determine if instruction worked, where it needs to improved or changed).  The process is ongoing, and the different components can affect change to other areas.

For me, the initial surveys were quite interesting; I enjoyed learning about what fellow teachers and students thought about instruction and content.  One of the challenges for me was creating a good set of objectives, and then creating a flow chart of tasks from that.  The flow chart was done prior to the objectives, which to me seemed backward.  I couldn’t create a thorough flow chart, until the objectives were done.  I originally created a flow chart for part one, then when I completed my objectives for part tow, the flow chart needed to changed completely.  As I reflect on the project, I plan to update the flow chart one more time.  At this point, the flow chart is a regurgitation of the objectives, but I need to create a task flow chart based on each objective.  I had this epiphany after passing in my final project, so while grading wise, i may lose some points here, I feel like I finally have a good understanding of what it should like!

Creating both the assessments (did students learn the material) and evaluations (was instruction effective) was interesting.  In the past, as a teacher, I would assess students’ learning, and informally evaluate the process.  Using a survey tool for both students and teachers will help me to know if the instruction was successful.

Here is the link to the final project.   IDProjectReportfinal

I chose the following AECT standards: Standard 1: Design: 1.1 Instructional Systems Design, 1.23 Message Design, 1.3 Instructional Strategies, 1.4 Learner Characteristics,

Standard 2: Devlopment: 2.2 AV Technologies, 2.3 Computer-Based Technologies

Stndard 4: Management: 4.1 Project management, 4.3 Delivery System,

Stndard 5:Evaluation: 5.1 Problem Analysis, 5.3 Formative and Summative Evalutaion

Down to the wire…This week, Voicethread presentation on the ID project.

I realized as I was preparing for the Voicethread that not only did I need to make adjustments to my project based on peer feedback, but also would need to do some updating to the objectives.  The objectives are part of the “part 2”, but for me, my corrections to part 1 (the flow chart) are based on the objectives.  Here is the Voicethread presentation w/ comments by my peers.  Overall, the process was helpful.  My favorite part of the online classes is the interaction w/ peers, and the ability to give & receive feedback.  I find it very helpful in terms of the process.

 

 

Ed Tech 503 ID Job Description

The first assignment for EdTech 503 was to create a job description for an Instructional Designer.  Before taking the course, I told a peer that I was taking an Instructional Design Course.  The response back was, “oh you will learn to create comprehensive lesson plans”.  After reading the syllabus, and completing this first assignment, I understand the Instructional Design involves creating lessons plans, but goes far beyond the scope of a lesson plan for a classroom.

To start the project, I did a Google search for Instructional Designer.  I was amazed at how many positions came up!  I looked at some corporate openings, including one for Apple, another for Google, and yet another for local company, Talbots.  I then decided to look at openings in the field of education, and in particular, those in the Massachusetts/New England area.  There were plenty of higher education positions available, but not so for local school districts.  I decided to create a position for an Instructional Designer for a typical Massachusetts public school district, since I am interested in learning how this class will apply to my teaching.  Moreover, my goal for this entire program, is determining how to utilize technology, and the skills and learning from the MET program to a classroom, and how I can share that knowledge with my peers, and district.

First, we had to create a fictitious job description, second, we reflected on the similarities and differences to teaching, and last, we included the link to  three actual job openings.

Here is the link to the document.

Here is the embedded document.

I chose the following AECT standards

2.3 Computer Based Technologies: Computer-based technologies are ways to produce or deliver materials using microprocessor-based resources.  I chose this because Computer-based technologies were used  to produce and deliver materials.

3.1 Media Utilization Media utilization is the systematic use of resources for learning.  In this assignment, I used a variety of resources, including, but not limited to  researching job openings, and reviewing the expectations for learning.

3.4 Policies and Regulations: Policies and regulations are the rules and actions of society (or its surrogates) that affect the diffusion and use of Instructional Technology. I chose this because in this assignment, I learned about the rules and societal expectations for Instructional Designers.

3.4.1 Identify and apply standards for the use of instructional technology. In particular, this standard because it speaks directly about the standards for Instructional Designers.

Ed Tech 502 Module 11 Webquest, Final Project of Summer Semester!

This week was the webquest.  Very time consuming in terms of pulling together information, and then the coding!  I had trouble w/ the spacing of the main container using vertical navigation links (I could get it to work w/ horizontal, but I wanted to use vertical), so I needed to use the how to video, but did not rely on it as much as in the past.

Creating websites has been challenging, fun, and time consuming.  Since it is new to me, its not a quick process at all.  As a classroom teacher, I think it will be difficult to create pages given the time constraints of teaching.  I think, for me, it will be easier & more efficient to use  pre-made websites such as Google sites, WordPress, Haiku Learning, etc for my classes.  Coding pages will be left to summer  and or vacation week projects!

Here is my webquest on the Physics of Mobiles, and here is my 502 project page, now complete!

AECT standards:

1.1.2.b Create instructional plans (micro-level design) that address the needs of all learners, including appropriate accommodations for learners with special needs.

1.1.2.d Incorporate contemporary instructional technology processes in the development of interactive lessons that promote student learning.

1.1.3.b Demonstrate personal skill development with at least one: computer authoring application, video tool, or electronic communication application.

1.3.b  Identify at least one instructional model and demonstrate appropriate contextualized application within practice and field experiences.

1.4.b  Describe and/or document specific learner characteristics which influence the selection of instructional strategies.

2.3.2 Design, produce, and use digital information with computer-based technologies.

2.4.1 Use authoring tools to create effective hypermedia/multimedia instructional materials or products.

2.4.2 Develop and prepare instructional materials and products for various distance education delivery technologies.

2.4.4 Use telecommunications tools such as electronic mail and browsing tools for the World Wide Web to develop instructional and professional products.

2.4.5 Develop effective Web pages with appropriate links using various technological tools.

Ed Tech 502 Module 10: Virtual Field Trip to Earth’s Center:

In this week’s assignment, we created a virtual field trip.  I almost did a trip through solar system, but chose to go down & do a trip through the layers.  Finding content was challenging in that most every website, movie, image, is of all the layers rather than just one.  I will use this in class this year, most likely, students will have to do some of this outside of school as YouTube is blocked at our school.

The code was time consuming, but satisfying to create the  CSS once & then have it go to all the pages.

Here is the fieldtrip. Here is my 502 page.

AECT standards:

1.1.2.b Create instructional plans (micro-level design) that address the needs of all learners, including appropriate accommodations for learners with special needs.

1.1.2.d Incorporate contemporary instructional technology processes in the development of interactive lessons that promote student learning.

1.1.3.b Demonstrate personal skill development with at least one: computer authoring application, video tool, or electronic communication application.

1.3.b  Identify at least one instructional model and demonstrate appropriate contextualized application within practice and field experiences.

1.4.b  Describe and/or document specific learner characteristics which influence the selection of instructional strategies.

2.3.2 Design, produce, and use digital information with computer-based technologies.

2.4.1 Use authoring tools to create effective hypermedia/multimedia instructional materials or products.

2.4.2 Develop and prepare instructional materials and products for various distance education delivery technologies.

2.4.4 Use telecommunications tools such as electronic mail and browsing tools for the World Wide Web to develop instructional and professional products.

2.4.5 Develop effective Web pages with appropriate links using various technological tools.

Ed Tech 502 Module 9 Ed Tech home page: default.html

In this week’s assignment, we were supposed to use  a template to create our default homepage.  Great, I thought, I will follow along in the template, and basically fill in the blanks. Not so easy!  It really requires looking at both the HTML & CSS code, to interpret the template.  Also, very important to read the comments.

Since I am still working toward a solid understanding of the code, it took quite a while to understand the CSS & the CSS comments.  For me, I would read the CSS code, and change one thing such as background color to get a feel for what the CSS code went with on the page, I would then make the changes that I wanted, and create my own comment to go along with page.   I also used Inspect mode to figure out where there was too much space on the page.  I left the template comments because they were helpful to me.  All of my comments have -cooney in them to help distinguish them.

I ran into some trouble saving, didn’t  realize I needed to click on site root when I saved.  Also, the copy & paste of the CSS validation badge kept giving me errors, so I found a CSS badge and linked that to the CSS validator site.

This week’s assignment is specifically not for use in our classrooms, so I ventured away from MHS Hornet Green, Black & Gray.  I wanted to use my favorite color purple, but purple can sometimes be difficult to read, so I went with a gray and pink themed page.

Here is my default.html page.

Here is my 502 Projects Page.

AECT standards for this week:

1.1.2.b Create instructional plans (micro-level design) that address the needs of all learners, including appropriate accommodations for learners with special needs.

1.1.2.d Incorporate contemporary instructional technology processes in the development of interactive lessons that promote student learning.

1.1.3.b Demonstrate personal skill development with at least one: computer authoring application, video tool, or electronic communication application.

1.3.b  Identify at least one instructional model and demonstrate appropriate contextualized application within practice and field experiences.

1.4.b  Describe and/or document specific learner characteristics which influence the selection of instructional strategies.

2.3.2 Design, produce, and use digital information with computer-based technologies.

2.4.1 Use authoring tools to create effective hypermedia/multimedia instructional materials or products.

2.4.2 Develop and prepare instructional materials and products for various distance education delivery technologies.

2.4.4 Use telecommunications tools such as electronic mail and browsing tools for the World Wide Web to develop instructional and professional products.

2.4.5 Develop effective Web pages with appropriate links using various technological tools.

Ed Tech 502 Module 8 Jigsaw Activity: Sun, Earth, Moon system

Our second assignment for this week was to create a Jigsaw Activity on the topic of our choice.  I chose the Earth, Sun, Moon system as I needed to update this lesson plan, and the topic lends itself nicely to a Jigsaw.  Here is my main 502 Projects page.

A couple of observations for this week.  The Lynda.com videos were very helpful, more so than in past weeks.  I don’t know what I will do when this class is over & I need to create a page without access to Boise State “how to videos” or the Lynda.com videos.   Both sets of videos are my bibles as I create pages;  I am constantly referring back to both current week’s videos, and past week’s modules.

I created my skeleton in a Google doc, and when I copied & pasted into Dreamweaver, all kinds of errors were present.  Lesson here is  use Word documents for copying and pasting into Dreamweaver.  A couple of times, I left out my hyphen or semi-colon in CSS & it took a while to recognize that!

I kept the page in the same color family, but used a brighter green on the Jigsaw, which I like better.

AECT standards for this week:

1.1.2.b Create instructional plans (micro-level design) that address the needs of all learners, including appropriate accommodations for learners with special needs.

1.1.2.d Incorporate contemporary instructional technology processes in the development of interactive lessons that promote student learning.

1.1.3.b Demonstrate personal skill development with at least one: computer authoring application, video tool, or electronic communication application.

1.3.b  Identify at least one instructional model and demonstrate appropriate contextualized application within practice and field experiences.

1.4.b  Describe and/or document specific learner characteristics which influence the selection of instructional strategies.

2.3.2 Design, produce, and use digital information with computer-based technologies.

2.4.1 Use authoring tools to create effective hypermedia/multimedia instructional materials or products.

2.4.2 Develop and prepare instructional materials and products for various distance education delivery technologies.

2.4.4 Use telecommunications tools such as electronic mail and browsing tools for the World Wide Web to develop instructional and professional products.

2.4.5 Develop effective Web pages with appropriate links using various technological tools.

Ed Tech 502 Module 7: Concept Map for 1 Dimensional Motion

This week’s assignment involved creating a concept map on a topic of our choice.  I chose one dimensional motion, and broke the concept map into 3 topics: vocabulary, graphs, and equations.  The coding seemed to be a little easier.  I finally understand the /*linkstyles*/ including  a:link {color:#___}, a:visited {color:#___;},a:hover {text-decoration:none; color:#___;}.

Using Fireworks was a fun experience,(once I figured out that I needed to buy it still!).  For some reason, I thought it was part of Dreamweaver!  Fireworks is filled with lots of cool tools.  I ran into some navigation problems, but with practice, those should be reduced.

Here is the link to the concept map, and the link to my 502 projects page.

AECT standards:

1.1.2.b Create instructional plans (micro-level design) that address the needs of all learners, including appropriate accommodations for learners with special needs.

1.1.2.d Incorporate contemporary instructional technology processes in the development of interactive lessons that promote student learning.

1.1.3.b Demonstrate personal skill development with at least one: computer authoring application, video tool, or electronic communication application.

1.3.b  Identify at least one instructional model and demonstrate appropriate contextualized application within practice and field experiences.

1.4.b  Describe and/or document specific learner characteristics which influence the selection of instructional strategies.

2.3.2 Design, produce, and use digital information with computer-based technologies.

2.4.1 Use authoring tools to create effective hypermedia/multimedia instructional materials or products.

2.4.2 Develop and prepare instructional materials and products for various distance education delivery technologies.

2.4.4 Use telecommunications tools such as electronic mail and browsing tools for the World Wide Web to develop instructional and professional products.

2.4.5 Develop effective Web pages with appropriate links using various technological tools.